TRANSFORM
Bible Study Learning
Adonai Dwelling™ is a Bible study series studio built to create memorable, interactive learning opportunities that combine in-person, at-church experiences with video game and workbook curriculum.
Coming TO STEAM: Winter 2026

Biblical studies built with...

Corporation Sponsor
Video Game

The Adonai Dwelling™ curriculum is designed to engage users via free video game content.

Corporation Sponsor
In-Person

Adonai Dwelling™ video game Bible studies are augmented with in-person, at-church study groups.

Corporation Sponsor
Study Workbook

Additional resources include a printed workbook and in-person group event materials.

The Learning Brain

“Bizarre is best. Distinctiveness matters. If something is unique and it stands out, you tend to remember it better and you may reflect on it more.”
Margaret O’Connor, Associate Professor of Neurology at Mass General Brigham (Dec 3, 2025, The Harvard Gazette)

The primary learner styles used in the majority of Bible studies are Reading/Writing followed by Auditory engagement (often videos or in the form of group sharing). Visuals that add insights are rare. Kinesthetic learning is the rarest to find for older learners.

A visual novel video game offers a user a four-fold crossmodal neural response, thus engaging the human brain across Reading, Auditory, Kinesthetic and Visual memory thresholds. This in turn allows for the greater odds of a retained memory which can be acted on in the future.

Reading/Writing learner

Reading/Writing learners excel with written text, such as books, handouts, and note-taking. 

Auditory learner

Auditory learners benefit from listening to lectures, discussions, and audio recordings. 

Visual learner

Visual learners prefer diagrams, charts, maps, and graphic organizers. 

Kinesthetic learner

Kinesthetic learners thrive through hands-on activities, physical movement, and practical experience. 

Memory is doubled when an item is stored in the brain as both a linguistic code (word) and a mental image (picture)

2023, Trends In Cognitive Sciences

LearnING Needs

21.8%

National estimates from the U.S. PIAAC Skills Map show that 21.8% of adults ages 16 to 74 fall into the lowest literacy proficiency

75%

Is the retention rate of VR training in schools, beating out lectures (5%), reading (10%), and audio-visual learning (20%) (National Education Association)

12%

higher accuracy and 17% faster time to completion was the result of a skilled labor study using VR training versus instructional video (Accenture)

Video Games + In-person + Bible

Student internships
Serious Use Video GameS 

Video games are not just for entertainment any more. In 2020, the FDA approved the first prescription video game for kids with ADHD. Our studio develops "serious-use" video games for educational and training purposes.

Create Livestream shows
In-Person, At-Church

Research shows four critical things are needed for any successful training experience, virtual or otherwise: realistic practice, spaced repetitions, contextualized scenarios, and critical feedback. In-person, at-church studying is vital to augment a learning experience.

Create Research
The Bible & The Brain

Neuroplasticity proves that the brain is malleable (2017, International Society for Neurochemistry). Just like any other training exercise, reading and repeating God's Word physically alters brain structure. We offer another form of studying God's Word to transform minds.

Christmas Bible Study
Winter, 2026